package animal;

import perv_comp.abbs.cok.R;
import ability.*;

public class Adler extends Animal {
	{
		type = "adler";
		ofenAbil[0] = new Schnabelstich();
		ofenAbil[1] = new Fluegelschlag();
		ofenAbil[2] = new AugenAuspicken();
		ofenAbil[3] = new Runterwerfen();
		defenAbil[0] = new Ablenkungswurf();
		defenAbil[1] = new Hochfliegen();
		defenAbil[2] = new Federflut();
		defenAbil[3] = new Adlerschrei();
		animalID = 2;
		initStreng = 11;
		initVita = 10;
		initIntel = 9;
		initAgil = 20;
		initCrit = 10;
		initDoubleStrike = 15;
		initDodge = 15;
		myAnimalGrafik = R.drawable.adler_base;
		enemyAnimalGrafik = R.drawable.adler_base_m;
		panelBgLink = null;
		GameImageLink = null;
		staticAnimationMe = R.drawable.adler_static_anim;
		staticAnimationEnemy=R.drawable.adler_static_anim_m;
		animalStatsHtmlString="<h3>Adler:" + "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"+
				"<br>Vitalit&auml;t: "+"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"+initVita +"&nbsp;&nbsp;"+
				 "<br>Agilit&auml;t:  "+"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"+initAgil +"&nbsp;&nbsp;"+
				 "<br>St&auml;rke:    "+"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;" +initStreng+"&nbsp;&nbsp;"+
				 "<br>Intelligenz:    "+"&nbsp;"+initIntel+"&nbsp;&nbsp;&nbsp;</h3>";
	}
}
